Off is the real rule: fire only goes out when a drop bounces onto it off another piece. On lets you spend a drop straight onto a burning tile β it still douses and reveals at zero charge, it just skips needing a route there. Makes any board startable and un-strandable, so it is a layout-testing aid rather than play.
Tappable is the default: a Hose or Sprinkler can be charged by hand, so it is a tool you aim rather than a thing you stumble into. Bounce-only is the stricter original β a Sprinkler then has to be fed by three separate arrows pointing at it, which turns it into a routing puzzle and makes uncovering one luck rather than a plan. Walls stay untappable either way.
One-shot is the default: a Hose or Sprinkler leaves the board after firing, exactly like a sprout, so it is a resource you spend rather than a fixture. Recharge is the looser original β the piece resets to zero and stays, letting it fire several times in one chain, which is the only reason Max fires per chain below exists. The sprout goal still counts only real sprouts either way.
Hoses and sprinklers recharge instead of being consumed, so without a cap two of them can feed each other forever. This limits how many times one piece may fire inside a single chain.
The meter gains 1 per wave, plus combo step for every wave of depth in the same chain, capped by combo cap β so one long cascade is worth more than the same number of separate taps. A full bar spends itself at the end of the move that filled it; it is never a button. Lowering the trigger makes bursts frequent, which also makes stranding yourself almost impossible.
F = burning Β· . = clear. One character per tile.
One token per tile, space-separated. . empty Β·
U D L R sprout directions, combined freely (LR) Β·
A all four, same as UDLR Β· 0 no direction Β·
2+dirs 2 Sprout (2LR, 2A) Β·
T+dirs tough sprout (TLR) Β·
H+one dir hose (HR) Β· S sprinkler.
Parentheses and commas are ignored, so (U,D) also works.
β²βΌ reorder Β· βΆ jump to it Β· β delete. The order here is the play order.
Takes whatever is in the Tune panel's two map boxes right now β so build it there, hit Rebuild, play it, then add it here once you like it.
Your order and added levels persist in this browser automatically.
Export JS gives you the LEVELS array to paste into
firegarden.html to make it permanent.