Slice the field down and squash every monster inside the piece you cut off.
Moves 10
Monsters 3
Field 100%
Speed Normal
Try out:
Tiles 0
Rocks 0
Nests 0
Anchors 0
Guards 0
Tar 0
Hunters 0
Click a dot on the edge, then a second dot. The cutting line travels the corner route between them.
The smaller of the two pieces gets chomped away. Monsters caught in it are squashed.
Clear the level two ways: squash every monster, or shrink the field to 10% or less.
If a monster touches the line while it is still travelling, the cut fails and the move is spent anyway.
Layered tiles are stubborn. Cut one while it still touches the surviving field and it only sheds a layer and stays put. Cut it with no connection left to the field and it goes with the slab.
Boulders sit on a point and the cutting line cannot pass through them, so some pairs of dots stop lining up.
Nests hatch a monster every few moves. The field is not clear until every nest is gone.
Anchors lock their whole piece until the anchor cell has reached the edge of the field, so you have to shape your way in.
Guards are protected ground. Any cut that would remove one is refused.
Tar slows the line while it crosses, leaving it exposed for longer on that route.
Hunters steer toward the line the moment it starts travelling, so the safe-looking side stops being safe.
New dots appear along every fresh edge and corner, so each cut opens up new routes.