INSTRUMENTATION (designers only — the player never sees a score)
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DETERMINISM CHECK
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tap the orchard = throw a water balloon there · every fruit it soaks grows one level up the ten-step ladder
a fruit that grows splashes its neighbours — bigger fruit throw bigger rings, so a chain widens as it climbs
each fruit grows once per throw · a fruit is picked the moment it reaches a level the order still wants, otherwise it keeps climbing F freeze · R replay · M mute · T threads · D debug panelbuttons for freeze / replay are at the bottom of the board · ⚙ = tuning