INSTRUMENTATION (designers only — the player never sees a score)
—
DETERMINISM CHECK
—
tap field = throw a bomb there · everything in its radius pops, and what it pops chains on
the brass targets crack as rings touch them, then split in two smaller ones · one tap can only hit one target twice
the pieces cannot be hit until the combo that made them is over · the stage ends when every piece is gone press & hold = fine adjust · drag = cancel, costs nothing F freeze · R replay · M mute · T threads · D debug panelbuttons for freeze / replay are at the bottom of the board · ⚙ = tuning