INSTRUMENTATION (designers only — the player never sees a score)
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DETERMINISM CHECK
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tap field = throw a bomb there · everything in its radius pops, and what it pops chains on mode button (bottom right) cycles JARS → MERGE → LAMPS → ROAD · Jars has 10 levels, Merge 3 · tap the spark badge (top right) for +10 sparks Merge: 3+ same-colour corn around your tap fuse first (3-4 rocket, 5-6 bomb, 7+ disco), then it blows · Jars: pop or fuse pink and blue to fill the jars, colourless doesn't count · Lamps: bigger combos light more lamps · Road: corn popping on the road cracks it press & hold = fine adjust · drag = cancel, costs nothing F freeze · R replay · M mute · T threads · D debug panelbuttons for freeze / replay are at the bottom of the board · ⚙ = tuning